In this guide we will tell you which runestones are useful and which ones should be allowed for processing.
Frequent Rune Stones.

With the introduction of stones it is not necessary to choose, and there are few fragments, so basically one has to choose from this list. The best is +3 points to the main weapon, while minus should not be an attack or defense, due to dust we sharpen a stone +10 and get +4 points to the main weapon. The rest give less and very rarely can be useful.
Top rune stones.
With the introduction of stones, the top attack was 25 attacks and 50% crit. Later, stones added +17 attacks and 17% protection and +1 to the point of each equipment, as well, depending on the color, the stone gives an additional stat, for example, crit + 50% or + 25% to the power of the spirit. When sharpened to +30 stone gives 53 attacks, 53 protection and +3 to the point of each equipment.

Stones that you must save.
Siege Runestones - We save everything and we dress the right one depending on the situation. Siege stones give + 50% damage to an elephant, cannon, croak, depending on the color of the stone.
Boss Damage Stones - It is important to get a runestone that gives damage to world bosses. With this stone you will be in top of damage and take the best drop. You can also save the stone for solo bosses.

Remaining stones.
The rest of the stones, I did not find use. The list of these stones is large. There are various stones in it: class skill enhancement, drop bonus, character damage. Perhaps they will be useful to someone..

The entire list of rune stones and their description.
![]() | +1-3 to the point of the main weapon. -HP/attack/defense/running speed/crit. +2-5% to skill strength of any class |
![]() | + 1-3 to the point of additional weapons. - HP / attack / defense / running speed / crit +2-5% to skill strength of any class |
![]() | + 1-2 to the point of the helmet and armor. - HP / attack / defense / running speed / crit +2-5% to skill strength of any class |
![]() | + 2-4 to the point of gloves and shoes. - HP / attack / defense / running speed / crit +2-5% to skill strength of any class |
![]() | + 100% to the skill of one of the classes sometimes happens with a negative effect |
![]() | + 20% to 3 skills of one of the classes - HP / attack / defense / running speed / crit |
![]() | + 70% to one skill of one of the classes -50% to another skill of the same class |
![]() | + 70% to one skill of one of the classes -50% to another skill of the same class |
![]() | The probability of chests falling out + 5% Reduces the time chests fall by 5% |
![]() | Drop of silver + 5% Chance of loss of black stones + 5% |
![]() | Cannon damage + 20% Elephant damage + 20% Hwacha Damage + 20% |
![]() | damage done players + 10% damage from players 10% |
![]() | Protection -25 Monster Damage + 10% |
![]() | Attack and defense +17 HP +500 +1 to the point of all equipment |
![]() | Attack and defense +17 + 25% damage to the black spirit +1 to the point of all equipment |
Chance to drop rare (red) runestones
During the test, there was an event for the return of 50 fragments instead of 35, while creating a Runestone from 3 others. Even in this situation, only 2 rare stones from 10,000 fragments were obtained.
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